Pixel-art heroes before a cursed dungeon gate glowing spectral teal

Hollowmark

Risk what you carry. Extract what you earn.

🗡 Enter Dungeon ⛨ Join Season Zero
Candle-lit armory interior

⟡ CHOOSE YOUR PATH ⟡

Choose
Your Path

Four paths through the cursed world. Master your skills, risk your gear, and carve your legend.

FIGHT
DUNGEONS
RISK
EQUIPMENT
EXTRACT
RELICS
BUILD
LEGACY
Class filter tabs

Each path plays different.
All paths lead to glory.

»
Knight class card Ranger class card Hexer class card Merchant-Rogue class card
GEAR IS

AT RISK

DEATH HAS

A COST

LOOT IS

YOURS TO KEEP

YOUR GUILD

IS YOUR POWER

Six dungeon rooms carved in dark stone, joined by a glowing route

DUNGEON
RUNS

Minted only if you
make it out alive.

High Risk, High Reward
Roguelite Runs
Loot is earned, not given
You keep what you extract
A spectral grave pool fed by the souls of fallen adventurers

⟡ RISK-TO-EARN SYSTEM ⟡

Risk-to-Earn
Grave Pool

Every death feeds the dungeon.

When you fall, your gear faces the death tax. Valuable remains are carried to the Grave Pool. Survive, and claim what others could not keep.

⟡ SYSTEM MECHANICS ⟡

ENTRY TICKETS

Spend tickets to enter cursed dungeons. No ticket, no run.

+
DEATH TAX

A cut of your gear is lost to the dungeon when you die.

+
GRAVE LOOT POOL

Lost gear flows into the tomb vault. High risk, high reward.

+
CRAFTING SINKS

Repair, forge, and upgrade. Power comes at a cost.

+
ENTRY TICKET

You risk gear to enter.

YOU DIE

Pay the death tax.

GEAR LOST

Valuables are sent to the pool.

GRAVE LOOT POOL

Others can find and extract.

CRAFT & UPGRADE

Use sinks to evolve and survive.

Faction map of the realm on a war table Faction legend — Iron Oath, Crimson Reach, Wildroot, Silver Veil, Contested Stonehold Keep Bloodspire Fort Contested Wildroot Hall Silver Veil Guildhall Guild Vault Gold Mine Iron Pit Woodcutters Mystic Crystal

GUILDS,
TERRITORY
& POLITICS

Claim land. Control resources. Forge alliances. Break them. Power flows to those who hold.

GUILD VAULTS

Pool resources, fund projects, upgrade halls, and prepare for war.

ALLIANCES

Forge pacts, share access, and coordinate your dominance.

BETRAYAL

Spies, double deals, and backstabs. Trust is a weapon.

SEASONAL WARS

Compete across the realm. Glory, relics, and eternal fame.

SEASON ZERO
TERRITORY WAR
LIVE SOON
NEXT WAR WINDOW03:12:47:22
DAYS  HRS  MINS  SECS
TOP GUILD♛ IRON OATH
184,250 ☠
CONTESTED ZONES⚔ 3
RESOURCE BONUS+15%
TO CRAFTERS
Loot, relics and housing overview with item cards and player house interior
A player's candle-lit keep, trophies and relics on the walls

Loot · Relics · Housing

Loot, Relics & Housing

Your best loot becomes your story.

  • Extract & Collect

    Only survivors bring treasures back. Every item has a tale.

  • Decorate & Claim

    Turn your house into a legend. Show your victories.

  • Mint What You Earn

    Loot is minted onchain the moment you extract.

  • Trade & Showcase

    Trade in player markets. Flex it in your home.

Pull from the vault

Emberblade, a legendary weapon Wraith Helm, epic armor Soul Lantern, a mythic relic Ranger's Hat, a cosmetic A house trophy A dungeon entry ticket
Living MMO hub town square with labels, NPCs, portals and navigation
The living town square at dusk, lit by lanterns and portals
Living MMO Hub

Meet, trade, craft, form guilds, decorate your home, queue dungeons, and write your legend together.

Social
Trade
Craft
Guilds
Dungeons
Housing
🗡 Play the demo
The seasonal vault and the Season Zero portal in a stone hall

♛ TOP GUILDS

1IRON OATH24,580
2DUSK LEGION19,430
3CRIMSON VEIL16,870
4STONEWARD13,240
5WRAITH WALK11,560

SEASON RESET

27D 14H 32M
UNTIL RESET

NEW VAULT. NEW LEGENDS.
EVERY SEASON.

SEASON
ZERO

No passive yield.
No promises.
Only runs, relics,
and reputation.

SEASONAL VAULT
0
POWERED BY PLAYERS

☠ BOSS RECORDS

NECRON, THE
BONE TYRANT
02:14
EMBERMAW
THE DEVOURER
03:47
XILITH, VOID
HARBINGER
01:58
GLOOMWING
THE ROTTED
02:36
THE COVETOUS
KEEPER
04:21
🗡 JOIN SEASON ZERO ⚔ PLAY NOW ✉ FOLLOW UPDATES